#pragma once
#include <Box2D.h>

class Box2D
{
private:
	Box2D();
	~Box2D();
	static b2World* myWorld;
	static float32 timeStep;
	static int32 velocityIterations;
	static int32 positionIterations;

public:
	static void InitBox2D();
	static b2Body* CreateStaticBody(float x, float y, float h_width, float h_height);
	static b2Body* CreateDynamicBody(float x, float y, float h_width, float h_height);
	static void Step();
};

